Precise jog wheels and faders for mixing
2 JOG WHEELS
• Emulate vinyl turntables so that turning the jog wheel moves the cursor backward or forward within music tracks to select the cue point where playback will start for the audience.
• Add effects to music playback such as instant speed up, instant slow down, and scratching.
• Adjustable resistance: makes the jog wheels more or less resistant, according to the DJ's preference.
• Adjustable accuracy: mix with jog wheels set at their default accuracy, or divide it by 2 or 4.
• Use with Scratch On/Off button: changes the jog wheels' function
• Fine tuning: slow down or speed up playback, like when a DJ gives a record a push.
Makes a scratch sound, like when a DJ puts his hand on a record during playback (stopping the record's rotation) and moves it backward and forward.
6 FADERS (SLIDERS)
• DJ Console Rmx plays 1 stereo music track per deck (2 stereo music tracks simultaneously). The cross fader moves between the left and right decks, allowing the DJ to adjust the mix between the 2 tracks.
• Setting the cross fader completely to the right means that the mix (the music the audience hears) comes 100% from the right deck: the audience doesn't hear the music played on the left deck.
• Setting the cross fader in the center means that the music comes 50% from the left deck and 50% from the right, and so on.
• Adjustable cross fader curve: the DJ Console Rmx control panel menu lets the DJ set the cross fader curve.
• Linear curve: when the cross fader is set at 25% away from its left end, the mix is 75% of the music played on the left deck and 25% of the music played on the right deck.
• Bell curve: when the cross fader is set at 25% away from its left end, the mix is 60% of the music played on the left deck and 40% of the music played on the right deck.
• Short curve: when the cross fader is set at 25% away from its left end, the mix is 50% of the music played on the left deck and 50% of the music played on the right deck.
• The cross fader curve used depends on the DJ's style of mixing (linear or bell curves are good for smooth transitions, while a short curve is good for sharp transitions).
2 Pitch faders
• Change the pitch = change the playback speed of a track, increasing or reducing its BPM (Beats Per Minute) rate, in order to make dancing easy by setting new music tracks at the same BPM as the previous track so that dancers don't need to change their rhythm during the transition from one track to another.
• Changing the pitch changes the music's speed and tone: faster means higher tone, slower means lower tone. The DJ can keep the same tone by enabling the master tempo effect before changing the pitch so that the pitch slider only changes the tempo instead of the pitch.
3 Volume faders
• "Deck A volume fader" controls the volume of the music played on deck A.
• "Deck B volume fader" controls the volume of the music played on deck B.
• "Main volume fader" controls the master volume.
• Changing the volume on deck A or deck B lets the DJ adjust transitions between the 2 decks.
Rotary controls for adjusting audio
• 6 rotary equalization potentiometers (3 per deck: Bass, Medium, and Treble)
• Add color to your music with customs settings.
• Make dancing easier by enhancing the bass (the bass provides the tempo for dancing).
• Remix songs by boosting the mids (the mids contain the singer's voice) on 1 track and mixing it with another track on the other deck, where you've cut the mids.
Make transitions between 2 music tracks using bass:
• Synchronize the 2 tracks: move the pitch fader to set both tracks at the same BPM.
• Cut off the mids and treble on both decks, keeping only the beat of the bass.
• Move the cross fader from the first deck to the second, while restoring the mids and treble.
• 6 kill buttons (3 per deck: Bass, Medium, and Treble)
• Push the buttons to cut off or restore the frequency band.
• This is a faster way to cut off or restore a frequency band than using the rotary potentiometers.
2 rotary gain potentiometers (1 per deck)
• Increase or decrease the level of the tracks on each deck to put the track played on left deck at the same volume as the track played on the right deck, even if they were recorded at different levels. Gain lets the DJ compensate for different levels between tracks so that the volume is the same on both tracks when the volume faders for both tracks are set to the maximum levels.
• When the DJ connects external sources to Deck A (left deck) or B (right deck), setting the gain makes it possible to compensate for differences in volume between external sources and computer audio files.
1 rotary balance potentiometer
• Sets the balance of the main output (1-2) between the left and the right channels.
1 rotary Monitor Select potentiometer
• The Monitor Select potentiometer lets the DJ select the music played on the headphone output
• Previewing (the track selected with the Cue Select buttons), or Deck A + Deck B; or
• Mix of the 2 tracks, when the Monitor Select position is between these 2 settings.
2 Cue Select buttons (1 per deck)
• Selects the deck the DJ previews on the headphones: Cue Select Deck A or Cue Select Deck B.
1 rotary Headphone volume potentiometer
• Sets the volume on the headphone output, whether the headphones are plugged into the top or front panel of the controller.
1 rotary Microphone volume potentiometer
• Sets the volume of the microphone input.
• 1 Microphone On/Off button, with talk-over control
• Enables/mutes the microphone, and simultaneously attenuates/restores the background music level.
• DJ buttons for instant DJing controls
BROWSER PUSH BUTTONS
• 4 buttons for browsing within music libraries (Up, Down, Left, Right)
• Up/down buttons: move to the previous (Up) or next (Down) music file/directory.
• Left/right buttons: switch the root directory (Left) or enter a directory (Right).
• 2 load buttons (Load Deck A, Load Deck B)
• Load the highlighted music track on the left deck (Load Deck A) or the right deck (Load Deck B).
2 buttons: Source 1 and Source 2
• Replace the computer track played on Deck A with the audio source connected to inputs 1-2 when you push the "Source 1" button. Return to the computer track when you push the "Source 1" button again.
• Replace the computer track played on Deck B with the audio source connected to inputs 3-4 when you push the "Source 2" button. Return to the computer track when you push the "Source 2" button again.
• Enabling an external audio source requires adjusting the gain control for the deck in question.
• 6 buttons (3 per deck) in addition to the pitch faders
• Pitch Reset (1 button per deck):
• Gradually resets the pitch of the music to the original pitch, whatever the pitch fader position.
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